10 cool tricks in Maya
In this video, I explain some of the time-saving tricks in Maya that I kind very useful for my CGI work. There’s a lot in there that I think can save you some time too. On top of this list, there’s a fairly hard-to-explain MMB trick in the Maya timeline when animating, and that shall be the next video tutorial I’m going to tackle. Meanwhile, enjoy this list and I’ve also detailed them as a image-text tutorial below!
- Duplicate with Transform
- MMB Main Menu for Last Used Submenu
- Quick Expressions in attribute editor
- Multiple Attribute Edtors
- MMB Drag in Viewport for translation
- Repeat last command
- Content browser + Remesh + Retopo
- Varying speeds in Channelbox + Attribute Editor
- Right click on <>
- Noob code – Drag MEL to shelf
01 Duplicate with Transform
Quickly create cool shapes with this technique. Also useful for quickly populating a scene.
Select object, press Shift+D, do some transformations (rotate, move, scale), Spam Shift+D.
How does it work? When you press Shift+D, it starts “recording” the transformations you make from your original object, then next time and subsequent times you press Shift+D, it applies those transformations it temporarily stored!

02 MMB Main Menu for Last Used Submenu
Quickly access the last used submenu by MMB click on the main menu item.
Very useful when you like to work without clutter of floating menus, but want quick access.
I personally use this all the time for my Graph Editor. Also, I think it’s high time for the Graph Editor to be shipped with a hotkey by default. Alt+G will be nice!

07 Content Browser + Remesh + Retopo
Use the base mesh in the content browser to prototype or block out models. They can quite easily be utilized for cartoony models (where details are selective) and Maya 2022 makes auto topologizing easy with the new remesh and retopo algorithms! Very decent results I must say!

08 Varying Speeds in Channelbox / Attribute Editor
We often want to get minute control when adjusting values of each attribute. In the channelbox, simply hold down Ctrl, Nothing, Shift, for slow, medium and fast respectively. In the Attribute Editor, hold down Ctrl, and scrub in the input field with your LMB, MMB, RMB for slow, medium and fast respectively. Remember, “Hold Ctrl for Control!”

09 Right Click on <>
When you’ve a bunch of modelling or deformation history on your geometry, you’d have many tabs on your Attribute Editor. The material attributes are usually placed at the end of this stack and instead of fast-clicking the “>” button to reach the end, you can simply right click on those buttons and choose the node you’re looking for!

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