Here’s the break down of the lighting, rendering and compositing of The Incredible Hulk. I’d love to show the breakdown for the skin shading but it will take too long to edit and present those passes in such a video. But in any case, for those who are interested, here’s the Advanced SSS technique I used: https://ronald-fong.com/blog/how-to-create-an-advanced-maya-skin-shader/
The digital set was created by me really quickly, I think it was only a couple of hours. The bulk of the time was spent on the character! Although it isn’t evident from this short video, the shading process of Hulk’s skin took the longest time and the most tweaking.
The 3D model of Hulk is generously provided by Ashwin Ramamurthy, a lead modeler at Lucasfilm. I did this exercise as part of my lighting course at NTU Art, Design & Media conducted by Xavier Bernasconi. He is a CG Supervisor at ILM and he’s amazing. He explains CG lights and shaders extremely clearly and systematically. Big thanks to him!
Feel free to drop me an email or leave a comment if you’ve any questions! Cheers!