Differences between Storyboarding for Entertainment vs Advertising Storytelling is the process of visualling a time-based medium, like movies and TV shows to commercials, into panels of images meant to be “read” as sequence. It’s a quick and powerful tool that communicates to directors, animators and other creative teams, as well as external parties like studio […]
About Ronald Fong
Hey there! I'm a CG Digital Animator, based in Singapore, with a strong foundation of 3D content creation.
This online portfolio showcases my work which largely comprises of 3D Animation, Visual Effects, Character Illustrations, and some other artworks. Hope you'll enjoy your stay here!
Entries by Ronald Fong
Shaping Brands with Vision and Communication In the dynamic world of branding, advertising, and design, creative direction plays a pivotal role in shaping the identity and success of a brand or agency. At the helm of this creative voyage stands the Creative Director, and as one myself, I understand the importance of vision and effective […]
Bridging the Gap between Vision and Execution In the rapidly evolving landscape of digital art and design, CGI (Computer-Generated Imagery) art direction has emerged as a prominent and transformative discipline. With its unique characteristics and capabilities, CGI art direction sets itself apart from traditional film art direction and creative agency’s art direction. In this blog […]
MLOPs – Machine Learning Operators Some wonder(ful) humans developed this Houdini plugin that allows us to use Stable Diffusion directly in Houdini! Made some renders from the generated point cloud! MLOPs makes the whole process so convenient and opens up so much possibilities! I just want to share that I did run into VRAM issues […]
It’s graduation year at art school. Classmates believe that focusing solely on their craft will lead to success, and the money will follow. Is that true?
A video documentation on how to use the tool.
It’s Episode 3! In this video, I’ll show you how to set up a simple RBD simulation in Houdini and this time, as you’ve asked for it, I’ll cover the Redshift rendering setup too! I planned to keep the videos short, but to include the rendering setup, I had to add 10 minutes to the […]
Welcome back to the series in Episode 2. In this video, I’ll show you how to create this classic particle disintegration effect in Houdini. I hear some of you will like a render setup portion to the video, but I wonder if it’ll make the video too long for you guys, let me know! In […]
Here’s a 10-part mini tutorial series to serve as bite-sized introduction to Houdini’s simulation tools. Let’s start easy for Episode 1 – Particles. If you don’t know the basics of Houdini, check out Houdini Isn’t Scary: https://www.youtube.com/watch?v=Tsv8U… Otherwise, have fun and see you next Friday!
In this video, I explain some of the time-saving tricks in Maya that I kind very useful for my CGI work. There’s a lot in there that I think can save you some time too. On top of this list, there’s a fairly hard-to-explain MMB trick in the Maya timeline when animating, and that shall […]
I’m a Animation director who specializes in 3D Animation and Motion FX Design for short films and CGI commercials.
Here, I share my work and my thoughts about the industry’s creative, technical and business developments.
So, have a look around and please reach out if you wish to discuss, have a chat, or potentially work together.
From The Blog
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ronald [at] ronald-fong.com