Quick colors in Maya Ramp
It’s very time-consuming to manually create many ramp entries in Maya’s ramp node, so I wrote a little script.
This simple function can be useful to create a procedural circular brushed metal texture where we want a hundred alternating colors.
//Author: Ronald Fong //Date: 03 June 2018 global proc rf_zebraRamp(int $count) { $ramp = `ls -sl`; //Clear existing entries int $entries = `getAttr -size ($ramp[0] + ".colorEntryList")`; for ($i=0; $i<$entries; $i++) { removeMultiInstance -break true ($ramp[0] + ".colorEntryList[" + $i + "]"); } //Set alternate colors $currCol = 0; //Initialize current color for ($i=1; $i<$count+1; $i++) { $div = 1.0 / $count; $currDiv = $div * $i; $prevCol = `getAttr ($ramp[0] + ".colorEntryList[" + ($i-1) + "].color")`; setAttr ($ramp[0] + ".colorEntryList[" + ($i-1) + "].color") -type double3 $prevCol[0] $prevCol[0] $prevCol[0]; //Flush previous color if ($prevCol[0] == 0) { $currCol = 1; } else if ($prevCol[0] == 1) { $currCol = 0; } //print ($div + " " + $i + " " + $prevCol[0] + "\n"); setAttr ($ramp[0] + ".colorEntryList[" + $i + "].color") -type double3 $currCol $currCol $currCol; setAttr ($ramp[0] + ".colorEntryList[" + $i + "].position") $currDiv; } } rf_zebraRamp("10");
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