Aero Turtle

A procedural shading exercise. Taking Arnold’s new cell noise to the test. Also, in this test, is Houdini FX’s smoke simulation and ported to MtoA using OpenVDBs. A pretty neat workflow.

  • Skills: Lighting, Procedural Shading and Compositing
  • Sofware: Maya, Houdini, Nuke, Arnold

Shading Process

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