Bauhaus
2026
Client
Ronald Fong
Bauhaus
This series reimagines the rigid geometries of the Bauhaus through a lens of tactile digital abstraction. By softening primary-colored primitives with grain and internal light, the work creates a dialogue between mid-century modernism and contemporary sci-fi aesthetics.
Study 2
The “Un-CGI” Look: How the grain and subsurface depth counteract the sterile, mathematical perfection of the default render engine.
Color Theory: Re-contextualizing the primary red, blue, and yellow palette of the 1920s within a 3D space that feels like a futuristic laboratory.
Atmospheric Depth: Using depth-of-field to blur the lines between the foreground cubes and the glowing spheres, creating a sense of physical scale.
Objective
The project utilizes subsurface scattering and high-frequency noise textures to strip away the “perfect” finish of standard 3D rendering.
This approach integrates sharp wireframe grids with soft, thin light-scattering surfaces to achieve a material feel reminiscent of analog film.
The solution lies in material-driven realism: instead of flat shaders, the spheres use high SSS (Subsurface Scattering) values to let light penetrate the “skin” of the object, mimicking the density of wax or frosted glass.
To bridge the “hi-tech” and “organic” worlds, the wireframe cubes are rendered with a slight bloom and film grain, ensuring the sharp lines feel like they exist within the same hazy, physical environment as the colored spheres.
Camera Blur
By utilizing long-exposure simulation and motion-blur algorithms, these renders shift the focus from static geometry to kinetic energy.
The technique leverages the contrast between sharp vector outlines and the soft, smudged falloff of moving volumes to mimic high-contrast analog film captures.
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Credits
Design & Direction: Ronald Fong
