Houdini Houdono

A 10-part Houdini Simulation Mini series that covers the basics of common production simulation setups for CGI commercial work. It’s an ongoing effort to give back to the CGI community.

Credits

  • Instructor: Ronald Fong
  • Supported by: Masonry Studios

Process

A non-simulation approach to achieving directional undulation of a liquid stream.

The general approach was to create simple array of tubular geometry and apply an animated noise along the chosen Y axis. Results are extremely cost-effective.

Software

Behind-the-Scenes

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