Iridescent Orbs

Casting photons is slow, considering today’s standards of real-time computing. Yet, it seems to be the only reliable way to generate beautiful light patterns. Coupled with surface dispersion abbe, iridescent colors form on surfaces. Absolutely mesmerizing.

CGI in SideFx Houdini and rendered in Redshift.

Credits

  • Design & Direction: Ronald Fong

Process

Casting caustic photons is a relatively slow computation process, given today’s context of real-time ray tracing. Even so, the simulation of CGI light splitting into different wavelengths never cease to amaze me. This results in a dispersion abbe effect and causes iridescent patterns to form on surfaces.

CGI with SideFx Houdini and rendered in Maxon Redshift.

Software

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